Today, various industries are exploring digital solutions for faster and more effective learning. The newest generation is already familiar with various technologies, which is why schools and companies may have invested in high-quality tablets and computers to enhance learning.

One study among marketing students has shown that the introduction of technology makes 87% of students more likely to attend class and 72% of them more likely to participate.

At the same time, augmented reality (AR) is seeing more prominent utilization. The format and even the location of the learning process could be transformed through AR in the years to come. Keeping in mind that 71% of people aged 16 to 24 in the US have a smartphone, AR could be the next big thing in education.

Let’s explore educational uses of AR in detail!

AR as teaching props

One of the simplest AR uses in education is its introduction in the traditional classroom.

Supporting textbook materials with AR examples adds another dimension to the learning process – a process that will become a hybrid of the traditional approach and innovative practical illustrations of complicated concepts.

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Using augmented reality in the classroom can turn an ordinary class into an engaging experience. AR technology provides virtual examples and adds gaming elements to support textbook materials.

As a result, classes become more interactive. AR helps students better remember the information they’ve just learned.

Video: Assemblr World (YouTube)

AR suits young and restless group of people who have gotten used to visual stimulation and interactivity. Apps and AR resources are already being used in the classroom (successfully), and chances are that the scope of application will expand even further as more companies and developers take on the task.

AR-enabled worksheets and homeworks

Augmented reality can also help students handle their homework and assignments better when they’re not interacting with an educator.

In the very near future, teachers could start providing their students with AR-enabled worksheets. The aim of these study aids would be to encourage students to explore educational content at their own time.

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Printable AR worksheets are already being tested out in an array of educational institutions. The International Society for Technological Education provides support and guides on the creation of such learning materials.

Kids and teens rarely leave their phones. This fact can be harnessed to promote learning in a way that will appeal to the contemporary students.

Augmented reality can make images and information “pop out” of a textbook or a worksheet. It puts emphasis on the most important concepts and it also breaks the boundaries of textbook learning that’s perceived as mundane and tedious by many students.

Once textbook materials and apps are chosen for the purpose, the implementation of AR technology in the learning process will become simple and easy. This is one of the reasons why the technology is preferred over virtual reality developments. While VR necessitates the use of a headset, AR needs solely an app and a smartphone to bring educational concepts to life.

AR for training and lab environments

A lot of industry can utilize AR to simulate certain circumstances without the actual risk. For example, in medical institutions, students can learning human anatomy in depth without having to use ineffective physical props.

AR can also provide more training opportunities for medical students with the help of simulations, such as practicing surgeries on virtual patients.

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The space industry has always been one of the first to adopt advanced technologies. Technologies like AR and MR can help astronauts with tasks like maintaining a space station. Using goggles, workers can receive visual work instructions without turning to manuals.

NASA has already tested Project Sidekick, which uses HoloLens to provide virtual illustrations and instructions to help crew members perform complex tasks. According to NASA, this capability has the potential to “reduce crew training requirements.”

AR can also create realistic environments. For example, NASA is already using AR to help scientists prepare for Mars exploration.

The technology can reconstruct the Martian landscape using photographs taken on the planet’s surface. As a result, scientists can use HoloLens to walk around the surface virtually as if Mars were in their office.

Another sector that benefits from AR is the military sector. While training plays a vital role in the military sector, it’s not always possible to put soldiers in a particular location for training.

AR is used to create an environment required for training soldiers, letting them train more often. It also helps save travel costs and reduces the need for special equipment, as AR can add virtual objects.

Although AR can’t fully replace traditional military training, there are already systems that eliminate the need to travel to remote locations and help soldiers train without putting them in danger.

The US Marines tested the Augmented Immersive Team Trainer (AITT) a few years ago. Augmented reality provides an environment where soldiers can train effectively, adding virtual effects and objects like vehicles and enemies to the physical world. AITT helps make such training more accessible and cuts costs.

The Synthetic Training Environment (STE) is also being designed to simulate a realistic military experience for soldiers and let them improve their skills with the help of VR and AR.

One of the biggest advantages of this solution is that it’s risk-free. As of now, STE is under development and is expected to achieve initial operating capability by fiscal year 2020.

In manufacturing, a 2018 study by Deloitte and The Manufacturing Institute indicates, about 2.4 million positions may go unfilled between 2018 and 2028 as a result of the skills gap. One of the possible solutions is developing training that engages employees.

With AR, trainees can practice as soon as possible without spending too much time on theory. AR headsets can provide step-by-step instructions while a trainee is practicing.

AGCO was one of the first large manufacturers to use technologies like smartglasses and AR. Using Glass, a hands-free device for workers, the company has managed to reduce the time needed for inspection, production, and training.

New hires use Glass as part of their initial training to get step-by-step instructions. Operated through voice commands, Glass can provide training images and videos. The device can also enhance collaboration by letting people see what their co-workers who wear the glasses see.

We have discovered that training with smartglasses is a grand slam. New product launches, multi-operation and new hire training are easily administered and audited for success. Peggy Gulick, AGCO’s Director of Business Process Improvement

Another company using AR technology for training is Siemens. They use AR to help trainees learn to weld. While trainees practice simulated welding, trainers can check it as it’s displayed on the screen. As trainees say, this solution lets them practice welding faster and more often.

There are many other ways in which AR can be utilized in schools, universities, and company trainin. AR could work with other technologies like VR to create mixed reality.

The real world is only a starting point from which exploration begins. The sky is the limit, both when it comes to topics that can be explored in AR settings and the demonstrations or knowledge presentations that can be crafted through the use of the technology.

If you want to start using AR for your classroom needs, you can use Assemblr EDU. There, you can build your own AR lessons easily with 1,000+ 3D objects. You can also get access to AR learning materials with various topics. Bring your classroom wherever you go with your smartphones or tablets!

In Assemblr EDU, we believe that everyone can transform education to be more fun and interactive, using augmented reality technology. Interested to unveil more possibilities for your learning activities? Download Assemblr EDU now, available in App Store and Play Store!